// To run this sketch, simply download the Processing IDE from // http://processing.org/download and use the following source code. // main sketch code: sketches/examples/bbox/minimal/CubicBounds.pde // Dependencies are in the "common" directory // © 2011 Mike "Pomax" Kamermans of nihongoresources.com Point[] points; int boxsize = 300; // REQUIRED METHOD void setup() { size(boxsize,boxsize); noLoop(); setupPoints(); text("",0,0); } /** * Set up four points, to form a cubic curve */ void setupPoints() { points = new Point[4]; points[0] = new Point(120,160); points[1] = new Point(35,200); points[2] = new Point(220,260); points[3] = new Point(220,40); } // REQUIRED METHOD void draw() { noFill(); stroke(0); background(255); drawCurve(); drawBoundingBox(); drawExtras(); } /** * Run through the entire interval [0,1] for 't'. */ void drawCurve() { for(float t = 0; t<1.0; t+=1.0/200.0) { double x = computeCubicBaseValue(t, points[0].getX(), points[1].getX(), points[2].getX(), points[3].getX()); double y = computeCubicBaseValue(t, points[0].getY(), points[1].getY(), points[2].getY(), points[3].getY()); drawPoint(x,y); } } /** * Compute the bounding box based on the straightened curve, for best fit */ void drawBoundingBox() { // translate to 0,0 Point np2 = new Point(points[1].getX() - points[0].getX(), points[1].getY() - points[0].getY()); Point np3 = new Point(points[2].getX() - points[0].getX(), points[2].getY() - points[0].getY()); Point np4 = new Point(points[3].getX() - points[0].getX(), points[3].getY() - points[0].getY()); // get angle for rotation float angle = (float) getDirection(np4.getX(), np4.getY()); // rotate everything counter-angle so that it's aligned with the x-axis Point rnp2 = new Point(np2.getX() * cos(-angle) - np2.getY() * sin(-angle), np2.getX() * sin(-angle) + np2.getY() * cos(-angle)); Point rnp3 = new Point(np3.getX() * cos(-angle) - np3.getY() * sin(-angle), np3.getX() * sin(-angle) + np3.getY() * cos(-angle)); Point rnp4 = new Point(np4.getX() * cos(-angle) - np4.getY() * sin(-angle), np4.getX() * sin(-angle) + np4.getY() * cos(-angle)); // find the zero point for x and y in the derivatives double minx = 9999; double maxx = -9999; if(0maxx) { maxx=0; } if(rnp4.getX()maxx) { maxx=rnp4.getX(); } double[] ts = computeCubicFirstDerivativeRoots(0, rnp2.getX(), rnp3.getX(), rnp4.getX()); stroke(255,0,0); for(int i=0; i=0 && t<=1) { int x = (int)computeCubicBaseValue(t, 0, rnp2.getX(), rnp3.getX(), rnp4.getX()); if(xmaxx) { maxx=x; }}} float miny = 9999; float maxy = -9999; if(0maxy) { maxy=0; } ts = computeCubicFirstDerivativeRoots(0, rnp2.getY(), rnp3.getY(), 0); stroke(255,0,255); for(int i=0; i=0 && t<=1) { int y = (int)computeCubicBaseValue(t, 0, rnp2.getY(), rnp3.getY(), 0); if(ymaxy) { maxy=y; }}} // bounding box corner coordinates Point bb1 = new Point(minx,miny); Point bb2 = new Point(minx,maxy); Point bb3 = new Point(maxx,maxy); Point bb4 = new Point(maxx,miny); // rotate back! Point nbb1 = new Point(bb1.x * cos(angle) - bb1.y * sin(angle), bb1.x * sin(angle) + bb1.y * cos(angle)); Point nbb2 = new Point(bb2.x * cos(angle) - bb2.y * sin(angle), bb2.x * sin(angle) + bb2.y * cos(angle)); Point nbb3 = new Point(bb3.x * cos(angle) - bb3.y * sin(angle), bb3.x * sin(angle) + bb3.y * cos(angle)); Point nbb4 = new Point(bb4.x * cos(angle) - bb4.y * sin(angle), bb4.x * sin(angle) + bb4.y * cos(angle)); // move back! nbb1.x += points[0].getX(); nbb1.y += points[0].getY(); nbb2.x += points[0].getX(); nbb2.y += points[0].getY(); nbb3.x += points[0].getX(); nbb3.y += points[0].getY(); nbb4.x += points[0].getX(); nbb4.y += points[0].getY(); double[] bounds = {nbb1.x, nbb1.y, nbb2.x, nbb2.y, nbb3.x, nbb3.y, nbb4.x, nbb4.y}; // draw bounding box noFill(); stroke(0,255,0); drawLine(bounds[0], bounds[1], bounds[2], bounds[3]); drawLine(bounds[2], bounds[3], bounds[4], bounds[5]); drawLine(bounds[4], bounds[5], bounds[6], bounds[7]); drawLine(bounds[6], bounds[7], bounds[0], bounds[1]); } /** * For nice visuals, make the curve's fixed points stand out, * and draw the lines connecting the end points and control points. * Also, we label each coordinate with its x/y value, for clarity. */ void drawExtras() { showPoints(points); stroke(0,75); drawLine(points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY()); drawLine(points[2].getX(), points[2].getY(), points[3].getX(), points[3].getY()); } // source code include: sketches/common/utils/common.pde /** * Used all over the place - draws all points as open circles, * and lists their coordinates underneath. */ void showPoints(Point[] points) { stroke(0,0,200); for(int p=0; pline[2]) { perc = (ix - line[2]) / (line[0] - line[2]); } else if(line[2]>line[0]) { perc = (ix - line[0]) / (line[2] - line[0]); } else { if(line[1]>line[3]) { perc = (iy - line[3]) / (line[1] - line[3]); } else { perc = (iy - line[1]) / (line[3] - line[1]); }} double precision = 1000; double estimated_t = (int)(precision*((1-perc)*st + perc*et)); estimated_t = estimated_t/precision; fill(255,0,255); text("t = "+estimated_t, (float)ix, (float)(iy+15)); } /** * Get the angular direction indicated by the provided dx/dy ratio, * with the value expressed in radians (not degrees!) */ double getDirection(double dx, double dy) { return Math.atan2(-dy,-dx) - PI; } /** * get the angular directions for a curve's end points, giving the angels (start->start control) and (end control->end) */ double[] getCurveDirections(double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { double[] directions = new double[2]; if(notEqual(xa,ya,xb,yb)) { directions[0] = getDirection(xb-xa, yb-ya); } else if(notEqual(xa,ya,xc,yc)) { directions[0] = getDirection(xc-xa, yc-ya); } else if(notEqual(xa,ya,xd,yd)) { directions[0] = getDirection(xd-xa, yd-ya); } else { directions[0] = -1; } if(notEqual(xd,yd,xc,yc)) { directions[1] = getDirection(xd-xc, yd-yc); } else if(notEqual(xd,yd,xb,yb)) { directions[1] = getDirection(xd-xb, yd-yb); } else if(notEqual(xd,yd,xa,ya)) { directions[1] = getDirection(xd-xa, yd-ya); } else { directions[1] = -1; } return directions; } boolean notEqual(double x1, double y1, double x2, double y2) { return x1!=x2 || y1 != y2; } /** * Rotate a set of points so that point 0 is on (0,0) and point [last] is on (...,0) */ Point[] rotateToUniform(Point[] points) { int len = points.length; Point[] uniform = new Point[len]; // translate point set to start at 0,0 double xoffset = points[0].getX(); double yoffset = points[0].getY(); uniform[0] = new Point(0,0); for(int i=1; iline[2]) { perc = (ix - line[2]) / (line[0] - line[2]); } else if(line[2]>line[0]) { perc = (ix - line[0]) / (line[2] - line[0]); } else { if(line[1]>line[3]) { perc = (iy - line[3]) / (line[1] - line[3]); } else { perc = (iy - line[1]) / (line[3] - line[1]); }} double estimated_t = (1-perc)*st + perc*et; return estimated_t; } /** * interpolates a distance value (expressed over interval [0,1]) for a coordinate on a line, based on the start and end distances of the line */ double estimateDistancePercentage(double ix, double iy, double[] line, double sd, double ed) { double perc; if(line[0]>line[2]) { perc = (ix - line[2]) / (line[0] - line[2]); } else if(line[2]>line[0]) { perc = (ix - line[0]) / (line[2] - line[0]); } else { if(line[1]>line[3]) { perc = (iy - line[3]) / (line[1] - line[3]); } else { perc = (iy - line[1]) / (line[3] - line[1]); }} return perc; } /** * generate a 2D array; each row models an edge {x1,y1,x2,y2} */ double[][] getEdges(Point[] hull) { double[][] edges = new double[hull.length][4]; int len = hull.length; for(int p=0; p arr[i+1]) { sorted = false; double _ = arr[i]; arr[i] = arr[i+1]; arr[i+1] = _; } // remove duplicates else if(arr[i]==arr[i+1]) { arr[i] = -1; }}} double[] narr = new double[arr.length-1]; for(int i=0, last=narr.length; i2 && p!=0 && p!=last && showcontrols)) { drawEllipse(ox+x, oy+y, 4, 4); } } fill(0); if(showtext) drawText("x: "+x+"\ny: "+y, ox+x, oy+y+15); } if(drawbbox && bounds!=null) { noFill(); stroke(255,0,0,150); strokeWeight(1); beginShape(); drawVertex(bounds[0]+ox, bounds[1]+oy); drawVertex(bounds[2]+ox, bounds[3]+oy); drawVertex(bounds[4]+ox, bounds[5]+oy); drawVertex(bounds[6]+ox, bounds[7]+oy); endShape(CLOSE); } } void drawSegment() { } Line[] flattened = null; Line[] flatten(int steps) { if(flattened!=null) { return flattened; } return new Line[0]; } Line[] flattenWithDistanceThreshold(double threshold) { return flatten(0); } // offset default: don't offset Segment[] offset(double distance) { Segment[] ret = {this}; return ret; } // simple offset default: don't offset Segment simpleOffset(double distance) { return this; } int r, g, b; void setColor(int r, int g, int b) { this.r=r; this.g=g; this.b=b; } String toString() { String r = ""; for(int p=0; p=2) { off++; }} return off; } /** * If we plug an 'x' value into this line's f(x), which 'y' value comes rolling out? */ double getYforX(double x) { double dy = points[1].getY() - points[0].getY(); double dx = points[1].getX() - points[0].getX(); return (dy/dx) * (x - points[0].getX()) + points[0].getY(); } /** * Offset this line by {distance} pixels. Note that these do not need to be full pixels */ Segment[] offset(double distance) { double angle = getDirection(points[1].getX()-points[0].getX(), points[1].getY() - points[0].getY()); double dx = distance * Math.cos(angle + PI/2.0); double dy = distance * Math.sin(angle + PI/2.0); Segment[] ret = { new Line(points[0].getX() + dx, points[0].getY() + dy, points[1].getX() + dx, points[1].getY() + dy) }; return ret; } /** * simply wraps offset */ Segment simpleOffset(double distance) { Segment[] soffset = offset(distance); return soffset[0]; } } // source code include: sketches/common/Segments/Coordinate.pde class Coordinate extends Point { double subt1=0; double subt2=0; Coordinate(double x, double y) { super(x,y); } Coordinate(double x, double y, double subt1, double subt2) { this(x,y); this.subt1 = subt1; this.subt2 = subt2; } double getSubT1() { return subt1; } double getSubT2() { return subt2; } void draw() { drawEllipse(x,y,3,3); } boolean equals(Object o) { if(this==o) return true; if(o instanceof Coordinate) { Coordinate other = (Coordinate) o; return other.x==x && other.y==y && other.subt1==subt1 && other.subt2==subt2; } return false; } String toString() { return "{"+x+","+y+","+subt1+","+subt2+"}"; } } // source code include: sketches/common/Segments/PointSegment.pde /** * Convenience class for returning a list of points as * a virtual segment */ class PointSegment extends Segment { public PointSegment(Point[] points) { this.points = points; } } // source code include: sketches/common/Segments/Bezier2.pde /** * Quadratic Bezier curve segment from point P1 (x1/y1) to P3 (x3/y3) over control point P2 (x2/y2) */ class Bezier2 extends Segment { Bezier2() { super(); } Bezier2(double x1, double y1, double cx, double cy, double x2, double y2) { points = new Point[3]; points[0] = new Point(x1,y1); points[1] = new Point(cx,cy); points[2] = new Point(x2,y2); } Bezier2(Bezier2 other) { super(other); } void drawSegment() { for(float t = 0; t<1.0; t+=1.0/200.0) { double x = getX(t); double y = getY(t); drawPoint(ox+x,oy+y); }} double getX(double t) { return computeQuadraticBaseValue(t, points[0].getX(), points[1].getX(), points[2].getX()); } double getY(double t) { return computeQuadraticBaseValue(t, points[0].getY(), points[1].getY(), points[2].getY()); } void computeBoundingBox() { bounds = computeQuadraticBoundingBox(points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY()); } void computeTightBoundingBox() { bounds = computeQuadraticTightBoundingBox(points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY()); } Segment[] splitSegment(double t) { return splitQuadraticCurve(t, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY()); } /** * use fat line clippping to clip "other" on "this". */ Segment clip(Bezier2 other) { return this; } /** * Flatten this curve as a series of connected lines, each line * connecting two coordinates on the curve for 't' values that * are separated by fixed intervals. */ Line[] flatten(int steps) { // shortcut if(flattened!=null) { return flattened; } // not previously flattened - compute double step = 1.0 / (double)steps; Line[] lines = new Line[steps]; int l = 0; double sx = getX(0); double sy = getY(0); for(double t = step; t<1.0; t+=step) { double nx = getX(t); double ny = getY(t); Line segment = new Line(sx,sy,nx,ny); segment.setTValues(t-step, t); lines[l++] = segment; sx=nx; sy=ny; } // don't forget to add the last segment Line segment = new Line(sx,sy,getX(1),getY(1)); segment.setTValues(1.0-step, 1.0); lines[l++] = segment; return lines; } /** * Flatten this curve as a series of connected lines, each line * made to fit the curve as best as possible based on how big * the tolerance in error is between the line segment, and the * section of curve that segment approximates. * * For this function, the "threshold" value indicates the number * of pixels that are permissibly non-overlapping between the two. */ Line[] flattenWithDistanceThreshold(double threshold) { // shortcut if(flattened!=null) { return flattened; } // not previously flattened - compute ArrayList/**/ lines = new ArrayList(); double x1 = getX(0); double y1 = getY(0); double x2 = x1; double y2 = y1; Line last_segment = new Line(x1,y1,x2,y2); // we use an array of at most 'steps' positions to record which coordinates have been seen // during a walk, so that we can determine the error between the curve and the line approximation int fsteps = 200; double[] xcoords = new double[fsteps]; double[] ycoords = new double[fsteps]; int coord_pos = 0; xcoords[coord_pos] = x1; ycoords[coord_pos] = y1; coord_pos++; // start running through the curve double step = 1.0/(double)fsteps; double old_t = 0.0; double old_d = 0.0; // start building line segments for(double t=step; t<1.0; t+=step) { x2 = getX(t); y2 = getY(t); xcoords[coord_pos] = x2; ycoords[coord_pos] = y2; coord_pos++; Line test = new Line(x1,y1,x2,y2); int off_pixels = test.getOffPixels(xcoords, ycoords, coord_pos); // too big an error? commit last line as segment if(off_pixels>threshold) { double d = old_d + last_segment.getLength(); // record segment last_segment.setTValues(old_t, t); last_segment.setDistanceValues(old_d, d); lines.add(last_segment); // cycle all administrative values old_t = t; old_d = d; x1 = last_segment.points[1].getX(); y1 = last_segment.points[1].getY(); last_segment = new Line(x1,y1,x2,y2); xcoords = new double[fsteps]; ycoords = new double[fsteps]; coord_pos = 0; xcoords[coord_pos] = x1; ycoords[coord_pos] = y1; coord_pos++; } // error's small enough, try to extend the line else { last_segment = test; } } // make sure we also get the last segment! last_segment = new Line(x1,y1,getX(1), getY(1)); last_segment.setTValues(old_t, 1.0); lines.add(last_segment); Line[] larray = new Line[lines.size()]; for(int l=0; l0 && x_root<1 && y_root>0 && y_root<1) { if(x_root>y_root) { double swp = y_root; y_root = x_root; x_root = swp; } segments.add(getQuadraticSegment(0.0, x_root, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY())); if(x_root!=y_root) { segments.add(getQuadraticSegment(x_root, y_root, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY())); } segments.add(getQuadraticSegment(y_root, 1.0, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY())); Segment[] ret = new Segment[segments.size()]; for(int s=0; s0 && x_root<1 ) { Segment[] split = splitQuadraticCurve(x_root, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY()); Segment[] ret = {split[0], split[1]}; safe = ret; } else if(y_root>0 && y_root<1 ) { Segment[] split = splitQuadraticCurve(y_root, points[0].getX(), points[0].getY(), points[1].getX(), points[1].getY(), points[2].getX(), points[2].getY()); Segment[] ret = {split[0], split[1]}; safe = ret; } else { Segment[] ret = {this}; safe = ret; } return safe; } /** * Offset this quadratic bezier curve by {distance} pixels. Note that these do not need to be full pixels */ Segment[] offset(double distance) { Segment[] safe = makeSafe(); Segment[] ret = new Segment[safe.length]; for(int s=0; s0.8) { return null; } return other.splitSegment(tvalues[0], tvalues[1]); } /** * Override from Bezier2, as cubic bezier curves need to be cut into * more segments in order to consist of safe-for-scaling curves. */ Segment[] makeSafe() { Point[] uniform = rotateToUniform(points); // find split points double[] x_roots = computeCubicFirstDerivativeRoots(uniform[0].getX(), uniform[1].getX(), uniform[2].getX(), uniform[3].getX()); double[] y_roots = computeCubicFirstDerivativeRoots(uniform[0].getY(), uniform[1].getY(), uniform[2].getY(), uniform[3].getY()); double x_root = computeCubicSecondDerivativeRoot(uniform[0].getX(), uniform[1].getX(), uniform[2].getX(), uniform[3].getX()); double y_root = computeCubicSecondDerivativeRoot(uniform[0].getY(), uniform[1].getY(), uniform[2].getY(), uniform[3].getY()); double[] values = {0.0, x_roots[0], x_roots[1], x_root, y_roots[0], y_roots[1], y_root, 1.0}; swapSort(values); // filter array int size=0; double last=-1; for(int v=0; v=0 && values[v]<=1 && values[v]!=last) {last=values[v]; size++; }} double[] roots = new double[size]; int pos=0; last=-1; for(int v=0; v=0 && values[v]<=1 && values[v]!=last) { last=values[v]; roots[pos++] = values[v]; }} // form segments ArrayList safe = new ArrayList(); for(int v=0; v=PI/2) { Segment[] validated = {curve}; return validated; } // if we get here, the angle {start,origin,end} is too wide. // splitting the curve in the middle should fix things. double t = 0.5; Segment[] split = curve.splitSegment(t); double mt = curve.getStartT() + t * (curve.getEndT() - curve.getStartT()); split[0].setTValues(curve.getStartT(), mt); split[1].setTValues(mt, curve.getEndT()); Segment[] ret = {split[0], split[1]}; return ret; } /** * Offset this cubic bezier curve, which is presumed to be safe for scaling, * by {distance} pixels. Note that these do not need to be full pixels */ Segment simpleOffset(double distance) { double xa = points[0].getX(); double ya = points[0].getY(); double xb = points[1].getX(); double yb = points[1].getY(); double xc = points[2].getX(); double yc = points[2].getY(); double xd = points[3].getX(); double yd = points[3].getY(); // offsetting the end points is just as simple as for quadratic curves double[] angles = getCurveDirections(xa, ya, xb, yb, xc, yc, xd, yd); double nxa = xa + distance*Math.cos(angles[0] + PI/2.0); double nya = ya + distance*Math.sin(angles[0] + PI/2.0); double nxd = xd + distance*Math.cos(angles[1] + PI/2.0); double nyd = yd + distance*Math.sin(angles[1] + PI/2.0); // get the scale origin, if it's not known yet if(scale_origin==null) { scale_origin = getScaleOrigin(xa,ya,xb,yb,xc,yc,xd,yd); } // if it's still null, then we couldn't figure out what the scale origin is supposed to be. That's bad. if(scale_origin==null) { // println("ERROR: NO ORIGIN FOR "+xa+","+ya+","+xb+","+yb+","+xc+","+yc+","+xd+","+yd); return this; } double xo = scale_origin[0]; double yo = scale_origin[1]; // offsetting the control points, however, requires much more work now double[] c1line1 = {nxa, nya, nxa + (xb-xa), nya + (yb-ya)}; double[] c1line2 = {xo,yo, xb,yb}; double[] intersection = intersectsLineLine(c1line1, c1line2); if(intersection==null) { // println("ERROR: NO INTERSECTION ON "+nxa+","+nya+","+(nxa + (xb-xa))+","+(nya + (yb-ya))+" WITH "+xo+","+yo+","+xb+","+yb); return this; } double nxb = intersection[0]; double nyb = intersection[1]; double[] c2line1 = {nxd, nyd, nxd + (xc-xd), nyd + (yc-yd)}; double[] c2line2 = {xo,yo, xc,yc}; intersection = intersectsLineLine(c2line1, c2line2); if(intersection==null) { // println("ERROR: NO INTERSECTION ON "+nxd+","+nyd+","+(nxd + (xc-xd))+","+(nyd + (yc-yd))+" WITH "+xo+","+yo+","+xc+","+yc); return this; } double nxc = intersection[0]; double nyc = intersection[1]; // finally, return offset curve Bezier3 newcurve = new Bezier3(nxa, nya, nxb, nyb, nxc, nyc, nxd, nyd); newcurve.scale_origin = scale_origin; return newcurve; } } // source code include: sketches/common/Curves/Bezier2Functions.pde /** * Quadratic functions */ /** * compute the value for the quadratic bezier function at time=t */ double computeQuadraticBaseValue(double t, double a, double b, double c) { double mt = 1-t; return mt*mt*a + 2*mt*t*b + t*t*c; } /** * compute the derivative value for the cubic bezier function at time=t */ double computeQuadraticDerivativeValue(double t, double a, double b, double c) { return a*(2*t-2) + b*(2-4*t) + 2*c*t; } /** * compute the value for the first derivative of the quadratic bezier function at time=t */ double computeQuadraticFirstDerivativeRoot(double a, double b, double c) { double t=-1; double denominator = a -2*b + c; if(denominator!=0) { t = (a-b) / denominator; } return t; } /** * Compute the bounding box based on the straightened curve, for best fit */ double[] computeQuadraticBoundingBox(double xa, double ya, double xb, double yb, double xc, double yc) { double minx = 9999; double maxx = -9999; if(xamaxx) { maxx=xa; } if(xcmaxx) { maxx=xc; } double t = computeQuadraticFirstDerivativeRoot(xa, xb, xc); if(t>=0 && t<=1) { double x = computeQuadraticBaseValue(t, xa, xb, xc); double y = computeQuadraticBaseValue(t, ya, yb, yc); if(xmaxx) { maxx=x; }} double miny = 9999; double maxy = -9999; if(yamaxy) { maxy=ya; } if(ycmaxy) { maxy=yc; } t = computeQuadraticFirstDerivativeRoot(ya, yb, yc); if(t>=0 && t<=1) { double x = computeQuadraticBaseValue(t, xa, xb, xc); double y = computeQuadraticBaseValue(t, ya, yb, yc); if(ymaxy) { maxy=y; }} // bounding box corner coordinates double[] bbox = {minx,miny, minx,maxy, maxx,maxy, maxx,miny}; return bbox; } /** * Compute the bounding box based on the straightened curve, for best fit */ double[] computeQuadraticTightBoundingBox(double xa, double ya, double xb, double yb, double xc, double yc) { // translate to 0,0 Point np2 = new Point(xb - xa, yb - ya); Point np3 = new Point(xc - xa, yc - ya); // get angle for rotation float angle = (float) getDirection(np3.getX(), np3.getY()); // rotate everything counter-angle so that it's aligned with the x-axis Point rnp2 = new Point(np2.getX() * cos(-angle) - np2.getY() * sin(-angle), np2.getX() * sin(-angle) + np2.getY() * cos(-angle)); Point rnp3 = new Point(np3.getX() * cos(-angle) - np3.getY() * sin(-angle), np3.getX() * sin(-angle) + np3.getY() * cos(-angle)); // same bounding box approach as before: double minx = 9999; double maxx = -9999; if(0maxx) { maxx=0; } if(rnp3.getX()maxx) { maxx=rnp3.getX(); } double t = computeQuadraticFirstDerivativeRoot(0, rnp2.getX(), rnp3.getX()); if(t>=0 && t<=1) { int x = (int) computeQuadraticBaseValue(t, 0, rnp2.getX(), rnp3.getX()); if(xmaxx) { maxx=x; }} float miny = 9999; float maxy = -9999; if(0maxy) { maxy=0; } if(0maxy) { maxy=0; } t = computeQuadraticFirstDerivativeRoot(0, rnp2.getY(), 0); if(t>=0 && t<=1) { int y = (int) computeQuadraticBaseValue(t, 0, rnp2.getY(), 0); if(ymaxy) { maxy=y; }} // bounding box corner coordinates Point bb1 = new Point(minx,miny); Point bb2 = new Point(minx,maxy); Point bb3 = new Point(maxx,maxy); Point bb4 = new Point(maxx,miny); // rotate back! Point nbb1 = new Point(bb1.x * cos(angle) - bb1.y * sin(angle), bb1.x * sin(angle) + bb1.y * cos(angle)); Point nbb2 = new Point(bb2.x * cos(angle) - bb2.y * sin(angle), bb2.x * sin(angle) + bb2.y * cos(angle)); Point nbb3 = new Point(bb3.x * cos(angle) - bb3.y * sin(angle), bb3.x * sin(angle) + bb3.y * cos(angle)); Point nbb4 = new Point(bb4.x * cos(angle) - bb4.y * sin(angle), bb4.x * sin(angle) + bb4.y * cos(angle)); // move back! nbb1.x += xa; nbb1.y += ya; nbb2.x += xa; nbb2.y += ya; nbb3.x += xa; nbb3.y += ya; nbb4.x += xa; nbb4.y += ya; double[] bbox = {nbb1.x, nbb1.y, nbb2.x, nbb2.y, nbb3.x, nbb3.y, nbb4.x, nbb4.y}; return bbox; } /** * split a quadratic curve into two curves at time=t */ Segment[] splitQuadraticCurve(double t, double xa, double ya, double xb, double yb, double xc, double yc) { Segment[] curves = new Segment[3]; // interpolate from 3 to 2 points Point p4 = new Point((1-t)*xa + t*xb, (1-t)*ya + t*yb); Point p5 = new Point((1-t)*xb + t*xc, (1-t)*yb + t*yc); // interpolate from 2 points to 1 point Point p6 = new Point((1-t)*p4.getX() + t*p5.getX(), (1-t)*p4.getY() + t*p5.getY()); // we now have all the values we need to build the subcurves curves[0] = new Bezier2(xa,ya, p4.getX(), p4.getY(), p6.getX(), p6.getY()); curves[0].setTValues(0,t); curves[1] = new Bezier2(p6.getX(), p6.getY(), p5.getX(), p5.getY(), xc, yc); curves[1].setTValues(t,1); // return full intermediate value set, in case they are needed for something else Point[] points = {p4, p5, p6}; curves[2] = new PointSegment(points); return curves; } /** * split a quadratic curve into three segments [0,t1,t2,1], returning the segment between t1 and t2 */ Segment getQuadraticSegment(double t1, double t2, double xa, double ya, double xb, double yb, double xc, double yc) { if(t1==0.0) { Segment[] shortcut = splitQuadraticCurve(t2, xa, ya, xb, yb, xc, yc); shortcut[0].setTValues(t1,t2); return shortcut[0]; } else if(t2==1.0) { Segment[] shortcut = splitQuadraticCurve(t1, xa, ya, xb, yb, xc, yc); shortcut[1].setTValues(t1,t2); return shortcut[1]; } else { Segment[] first_segmentation = splitQuadraticCurve(t1, xa, ya, xb, yb, xc, yc); double t3 = (t2-t1) * 1/(1-t1); Point[] fs = first_segmentation[1].points; Segment[] second_segmentation = splitQuadraticCurve(t3, fs[0].getX(), fs[0].getY(), fs[1].getX(), fs[1].getY(), fs[2].getX(), fs[2].getY()); second_segmentation[0].setTValues(t1,t2); return second_segmentation[0]; } } /** * create an interpolated segment based on the segments "min" and "max. * interpolication ratios are based on the time values at the start and end of the segment. */ Bezier2 interpolateQuadraticForT(Segment original, Segment min, Segment max, double segment_start_t, double segment_end_t) { // start point double tA = segment_start_t; // control point double dx = min.points[1].getX() - max.points[1].getX(); double dy = min.points[1].getY() - max.points[1].getY(); double[] line1 = {min.points[1].getX() - dx, min.points[1].getY() - dy, min.points[1].getX() + dx, min.points[1].getY() + dy, }; double[] intersection = intersectsLineCurve(line1, (Bezier2) original); // FIXME: The following is a hack, to get around double precision not being precise enough. // We already know that there is an intersection when we enter this function, but machine // preceision might cause the algorithm to miss the coordinate for it. So, we simply try // with arbitrarily different line values until that intersection is found. Is this clean? // no. Does it work? practically, yes. Can it potentially lead to an infinite block? ... yes // A better solution is to encode the scaling point directly into a curve segment, if it // gets computed, so that intersection checks can be omitted if it's set, removing the need // for this particular hack. for(int f = 1; intersection==null; f++) { double salt = random(10000); double[] testline = {min.points[1].getX() - salt*dx, min.points[1].getY() - salt*dy, min.points[1].getX() + salt*dx, min.points[1].getY() + salt*dy, }; intersection = intersectsLineCurve(testline, (Bezier2) original); // safeguard if(f>100) return null; } double tB = segment_start_t + (segment_end_t - segment_start_t) * intersection[2]; // end point double tC = segment_end_t; // form interpolation double nxa = (1-tA) * min.points[0].getX() + tA * max.points[0].getX(); double nxb = (1-tB) * min.points[1].getX() + tB * max.points[1].getX(); double nxc = (1-tC) * min.points[2].getX() + tC * max.points[2].getX(); double nya = (1-tA) * min.points[0].getY() + tA * max.points[0].getY(); double nyb = (1-tB) * min.points[1].getY() + tB * max.points[1].getY(); double nyc = (1-tC) * min.points[2].getY() + tC * max.points[2].getY(); Bezier2 interpolated = new Bezier2(nxa, nya, nxb, nyb, nxc, nyc); return interpolated; } /** * create an interpolated segment based on the segments "min" and "max. * interpolication ratios are based on dinstance-on-curve at the start and end of the segment. */ Bezier2 interpolateQuadraticForDistance(Segment original, Segment min, Segment max, double segment_start_d, double segment_end_d) { // start point double tA = segment_start_d; // control point double dx = min.points[1].getX() - max.points[1].getX(); double dy = min.points[1].getY() - max.points[1].getY(); double[] line1 = {min.points[1].getX() - 100*dx, min.points[1].getY() - 100*dy, min.points[1].getX() + 100*dx, min.points[1].getY() + 100*dy, }; double[] intersection = intersectsLineCurveWithDistance(line1, (Bezier2) original, segment_start_d, segment_end_d); // problem? if(intersection==null) { return null; } double tB = segment_start_d + (segment_end_d - segment_start_d) * intersection[3]; // end point double tC = segment_end_d; // form interpolation double nxa = (1-tA) * min.points[0].getX() + tA * max.points[0].getX(); double nxb = (1-tB) * min.points[1].getX() + tB * max.points[1].getX(); double nxc = (1-tC) * min.points[2].getX() + tC * max.points[2].getX(); double nya = (1-tA) * min.points[0].getY() + tA * max.points[0].getY(); double nyb = (1-tB) * min.points[1].getY() + tB * max.points[1].getY(); double nyc = (1-tC) * min.points[2].getY() + tC * max.points[2].getY(); Bezier2 interpolated = new Bezier2(nxa, nya, nxb, nyb, nxc, nyc); return interpolated; } /** * find all the quadratic intersections */ double[] findQuadraticRoots(double a, double b, double c, double height_offset) { // there are at most three roots, and their seeds will be between // the end points and the local maxima/minima. double y, diff, df = computeQuadraticFirstDerivativeRoot(a,b,c); double[] l = {0.0, 1.0, df}, tlist = filterList(l); ArrayList tmp = new ArrayList(); // find intersection approximations for(double t: tlist) { // shortcut on impossible t value if(t<0 || t>1) continue; // also shortcut on impossible resultant t value t = quadraticNewtonRaphson(t, a,b,c, height_offset); if(t<0 || t>1) continue; // visually validate intersecting t value y = computeQuadraticBaseValue(t, a,b,c); // shortcut if this is a false NR positive diff = abs(height_offset-y); if(diff>1) continue; // real value tmp.add(t); } int last = tmp.size(); double[] ret = new double[last]; for(int i=0; i "+t2); // if we're oscillating, stop at depth 12 if(depth > 12) { double diff = abs(t-t2); if(debug) println("Newton-Raphson recursion too deep. t2 at depth 15: "+t2); if(diff<0.001) { return t2; } if(debug) println("Newton-Raphson recursion does not converge (diff: "+diff+")"); return -1; } // if we need more precision, try again if (abs(t-t2)>PRECISION) { return quadraticNewtonRaphsonRecursive(t2, x1, x2, x3, height_offset, depth+1); } return t2; } // source code include: sketches/common/Curves/Bezier3Functions.pde /** * Cubic functions */ /** * compute the value for the cubic bezier function at time=t */ double computeCubicBaseValue(double t, double a, double b, double c, double d) { double mt = 1-t; return mt*mt*mt*a + 3*mt*mt*t*b + 3*mt*t*t*c + t*t*t*d; } /** * compute the derivative value for the cubic bezier function at time=t */ double computeCubicDerivativeValue(double t, double a, double b, double c, double d) { double t2 = t*t, t6 = 6*t, t12 = 2*t6, t92 = t2*9, mt2 = (t-1)*(t-1); return 3*d*t2 + c*(t6 - t92) + b*(t92 - t12 + 3) - 3*a*mt2; } /** * compute the value for the first derivative of the cubic bezier function at time=t */ double[] computeCubicFirstDerivativeRoots(double a, double b, double c, double d) { double[] ret = {-1,-1}; double tl = -a+2*b-c; double tr = -sqrt((float)(-a*(c-d) + b*b - b*(c+d) +c*c)); double dn = -a+3*b-3*c+d; if(dn!=0) { ret[0] = (tl+tr)/dn; ret[1] = (tl-tr)/dn; } return ret; } /** * compute the value for the second derivative of the cubic bezier function at time=t */ double computeCubicSecondDerivativeRoot(double a, double b, double c, double d) { double ret = -1; double tt = a-2*b+c; double dn = a-3*b+3*c-d; if(dn!=0) { ret = tt/dn; } return ret; } /** * Compute the bounding box based on the straightened curve, for best fit */ double[] computeCubicBoundingBox(double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { // find the zero point for x and y in the derivatives double minx = 9999; double maxx = -9999; if(xamaxx) { maxx=xa; } if(xdmaxx) { maxx=xd; } double[] ts = computeCubicFirstDerivativeRoots(xa, xb, xc, xd); for(int i=0; i=0 && t<=1) { double x = computeCubicBaseValue(t, xa, xb, xc, xd); double y = computeCubicBaseValue(t, ya, yb, yc, yd); if(xmaxx) { maxx=x; }}} double miny = 9999; double maxy = -9999; if(yamaxy) { maxy=ya; } if(ydmaxy) { maxy=yd; } ts = computeCubicFirstDerivativeRoots(ya, yb, yc, yd); for(int i=0; i=0 && t<=1) { double x = computeCubicBaseValue(t, xa, xb, xc, xd); double y = computeCubicBaseValue(t, ya, yb, yc, yd); if(ymaxy) { maxy=y; }}} // bounding box corner coordinates double[] bbox = {minx,miny, minx,maxy, maxx,maxy, maxx,miny}; return bbox; } /** * Compute the bounding box based on the straightened curve, for best fit */ double[] computeCubicTightBoundingBox(double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { // translate to 0,0 Point np2 = new Point(xb - xa, yb - ya); Point np3 = new Point(xc - xa, yc - ya); Point np4 = new Point(xd - xa, yd - ya); // get angle for rotation float angle = (float) getDirection(np4.getX(), np4.getY()); // rotate everything counter-angle so that it's aligned with the x-axis Point rnp2 = new Point(np2.getX() * cos(-angle) - np2.getY() * sin(-angle), np2.getX() * sin(-angle) + np2.getY() * cos(-angle)); Point rnp3 = new Point(np3.getX() * cos(-angle) - np3.getY() * sin(-angle), np3.getX() * sin(-angle) + np3.getY() * cos(-angle)); Point rnp4 = new Point(np4.getX() * cos(-angle) - np4.getY() * sin(-angle), np4.getX() * sin(-angle) + np4.getY() * cos(-angle)); // find the zero point for x and y in the derivatives double minx = 9999; double maxx = -9999; if(0maxx) { maxx=0; } if(rnp4.getX()maxx) { maxx=rnp4.getX(); } double[] ts = computeCubicFirstDerivativeRoots(0, rnp2.getX(), rnp3.getX(), rnp4.getX()); stroke(255,0,0); for(int i=0; i=0 && t<=1) { int x = (int)computeCubicBaseValue(t, 0, rnp2.getX(), rnp3.getX(), rnp4.getX()); if(xmaxx) { maxx=x; }}} float miny = 9999; float maxy = -9999; if(0maxy) { maxy=0; } ts = computeCubicFirstDerivativeRoots(0, rnp2.getY(), rnp3.getY(), 0); stroke(255,0,255); for(int i=0; i=0 && t<=1) { int y = (int)computeCubicBaseValue(t, 0, rnp2.getY(), rnp3.getY(), 0); if(ymaxy) { maxy=y; }}} // bounding box corner coordinates Point bb1 = new Point(minx,miny); Point bb2 = new Point(minx,maxy); Point bb3 = new Point(maxx,maxy); Point bb4 = new Point(maxx,miny); // rotate back! Point nbb1 = new Point(bb1.x * cos(angle) - bb1.y * sin(angle), bb1.x * sin(angle) + bb1.y * cos(angle)); Point nbb2 = new Point(bb2.x * cos(angle) - bb2.y * sin(angle), bb2.x * sin(angle) + bb2.y * cos(angle)); Point nbb3 = new Point(bb3.x * cos(angle) - bb3.y * sin(angle), bb3.x * sin(angle) + bb3.y * cos(angle)); Point nbb4 = new Point(bb4.x * cos(angle) - bb4.y * sin(angle), bb4.x * sin(angle) + bb4.y * cos(angle)); // move back! nbb1.x += xa; nbb1.y += ya; nbb2.x += xa; nbb2.y += ya; nbb3.x += xa; nbb3.y += ya; nbb4.x += xa; nbb4.y += ya; double[] bbox = {nbb1.x, nbb1.y, nbb2.x, nbb2.y, nbb3.x, nbb3.y, nbb4.x, nbb4.y}; return bbox; } /** * split a cubic curve into two curves at time=t */ Segment[] splitCubicCurve(double t, double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { Segment[] curves = new Segment[3]; // interpolate from 4 to 3 points Point p5 = new Point((1-t)*xa + t*xb, (1-t)*ya + t*yb); Point p6 = new Point((1-t)*xb + t*xc, (1-t)*yb + t*yc); Point p7 = new Point((1-t)*xc + t*xd, (1-t)*yc + t*yd); // interpolate from 3 to 2 points Point p8 = new Point((1-t)*p5.getX() + t*p6.getX(), (1-t)*p5.getY() + t*p6.getY()); Point p9 = new Point((1-t)*p6.getX() + t*p7.getX(), (1-t)*p6.getY() + t*p7.getY()); // interpolate from 2 points to 1 point Point p10 = new Point((1-t)*p8.getX() + t*p9.getX(), (1-t)*p8.getY() + t*p9.getY()); // we now have all the values we need to build the subcurves curves[0] = new Bezier3(xa,ya, p5.getX(), p5.getY(), p8.getX(), p8.getY(), p10.getX(), p10.getY()); curves[1] = new Bezier3(p10.getX(), p10.getY(), p9.getX(), p9.getY(), p7.getX(), p7.getY(), xd, yd); // return full intermediate value set, in case they are needed for something else Point[] points = {p5, p6, p7, p8, p9, p10}; curves[2] = new PointSegment(points); return curves; } /** * split a cubic curve into three segments [0,t1,t2,1], returning the segment between t1 and t2 */ Segment getCubicSegment(double t1, double t2, double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { if(t1==0) { Segment[] shortcut = splitCubicCurve(t2, xa, ya, xb, yb, xc, yc, xd, yd); shortcut[0].setTValues(t1,t2); return shortcut[0]; } else if(t2==1) { Segment[] shortcut = splitCubicCurve(t1, xa, ya, xb, yb, xc, yc, xd, yd); shortcut[1].setTValues(t1,t2); return shortcut[1]; } else { Segment[] first_segmentation = splitCubicCurve(t1, xa, ya, xb, yb, xc, yc, xd, yd); double t3 = (t2-t1) * 1/(1-t1); Point[] fs = ((Bezier3) first_segmentation[1]).points; Segment[] second_segmentation = splitCubicCurve(t3, fs[0].getX(), fs[0].getY(), fs[1].getX(), fs[1].getY(), fs[2].getX(), fs[2].getY(), fs[3].getX(), fs[3].getY()); second_segmentation[0].setTValues(t1,t2); return second_segmentation[0]; } } /** * Perform fat line clipping of curve 2 on curve 1 */ double[] fatlineCubicClip(Bezier3 flcurve, Bezier3 curve) { double[] tvalues = {0.1,0.0}; flcurve.computeTightBoundingBox(); double[] bounds = flcurve.getBoundingBox(); // get the distances from C1's baseline to the two other lines Point p0 = flcurve.points[0]; // offset distances from baseline double dx = p0.x - bounds[0]; double dy = p0.y - bounds[1]; double d1 = sqrt(dx*dx+dy*dy); dx = p0.x - bounds[2]; dy = p0.y - bounds[3]; double d2 = sqrt(dx*dx+dy*dy); // get the distances from C2's point 0 to the three lines Point c2p0 = curve.points[0]; double dxtblue = c2p0.x - bounds[0]; double dytblue = c2p0.y - bounds[1]; double dtblue = sqrt(dxtblue*dxtblue + dytblue*dytblue); double dxtred = c2p0.x - bounds[2]; double dytred = c2p0.y - bounds[3]; double dtred = sqrt(dxtred*dxtred + dytred*dytred); // which of d1/d2 is negative, and which is positive? if(dtblue <= dtred) { d1 = abs(d1); d2 = -abs(d2); } else { d1 = -abs(d1); d2 = abs(d2); } // find the expression L: ax + by + c = 0 for the baseline Point p3 = flcurve.points[3]; dx = (p3.x - p0.x); dy = (p3.y - p0.y); double a, b, c; if(dx!=0) { a = dy / dx; b = -1; c = -(a * flcurve.points[0].x - flcurve.points[0].y); // normalize so that a� + b� = 1 double scale = sqrt(a*a+b*b); a /= scale; b /= scale; c /= scale; // set up the coefficients for the Bernstein polynomial that // describes the distance from curve 2 to curve 1's baseline double[] coeff = new double[4]; for(int i=0; i<4; i++) { coeff[i] = a*curve.points[i].x + b*curve.points[i].y + c; } double[] vals = new double[4]; for(int i=0; i<4; i++) { vals[i] = computeCubicBaseValue(i*(1/3), coeff[0], coeff[1], coeff[2], coeff[3]); } // form the convex hull ConvexHull ch = new ConvexHull(); ArrayList hps = new ArrayList(); hps.add(new Point(0, coeff[0])); hps.add(new Point(1/3, coeff[1])); hps.add(new Point(2/3, coeff[2])); hps.add(new Point(1, coeff[3])); Point[] hull = ch.jarvisMarch(hps,-10,-200); double[][] tests = getEdges(hull); {double[] line = {0,d1,1,d1}; for(int test=0; testval) { tvalues[0] = val; }}} if(tvalues[0]<0) { tvalues[0]=0; } if(tvalues[0]>1) { tvalues[0]=1; }} {double[] line = {0,d2,1,d2}; for(int test=0; test1) { tvalues[1]=1; }} } // done. return tvalues; } /** * create an interpolated segment based on the segments "min" and "max. * interpolication ratios are based on the time values at the start and end of the segment. */ Bezier3 interpolateCubicForT(Segment original, Segment min, Segment max, double segment_start_t, double segment_end_t) { // start point double tA = segment_start_t; // control point 1 double dx = min.points[1].getX() - max.points[1].getX(); double dy = min.points[1].getY() - max.points[1].getY(); double[] line1 = {min.points[1].getX() - 100*dx, min.points[1].getY() - 100*dy, min.points[1].getX() + 100*dx, min.points[1].getY() + 100*dy, }; double[] intersection1 = intersectsLineCurve(line1, (Bezier3) original); if(intersection1==null) { println("could not determine projection of point B on curve!"); print("line: "); println(line1); print("curve: "); println(original.toString()); return null; } double tB = segment_start_t + (segment_end_t - segment_start_t) * intersection1[2]; // control point 2 dx = min.points[2].getX() - max.points[2].getX(); dy = min.points[2].getY() - max.points[2].getY(); double[] line2 = {min.points[2].getX() - 100*dx, min.points[2].getY() - 100*dy, min.points[2].getX() + 100*dx, min.points[2].getY() + 100*dy, }; double[] intersection2 = intersectsLineCurve(line2, (Bezier3) original); if(intersection2==null) { println("could not determine projection of point C on curve!"); print("line: "); println(line2); print("curve: "); println(original.toString()); return null; } double tC = segment_start_t + (segment_end_t - segment_start_t) * intersection2[2]; // end point double tD = segment_end_t; // form interpolation double nxa = (1-tA) * min.points[0].getX() + tA * max.points[0].getX(); double nxb = (1-tB) * min.points[1].getX() + tB * max.points[1].getX(); double nxc = (1-tC) * min.points[2].getX() + tC * max.points[2].getX(); double nxd = (1-tD) * min.points[3].getX() + tD * max.points[3].getX(); double nya = (1-tA) * min.points[0].getY() + tA * max.points[0].getY(); double nyb = (1-tB) * min.points[1].getY() + tB * max.points[1].getY(); double nyc = (1-tC) * min.points[2].getY() + tC * max.points[2].getY(); double nyd = (1-tD) * min.points[3].getY() + tD * max.points[3].getY(); Bezier3 interpolated = new Bezier3(nxa, nya, nxb, nyb, nxc, nyc, nxd, nyd); return interpolated; } /** * create an interpolated segment based on the segments "min" and "max. * interpolication ratios are based on the time values at the start and end of the segment. */ Bezier3 interpolateCubicForDistance(Segment original, Segment min, Segment max, double segment_start_d, double segment_end_d) { // start point double tA = segment_start_d; // control point 1 double dx = min.points[1].getX() - max.points[1].getX(); double dy = min.points[1].getY() - max.points[1].getY(); double[] line1 = {min.points[1].getX() - 100*dx, min.points[1].getY() - 100*dy, min.points[1].getX() + 100*dx, min.points[1].getY() + 100*dy, }; double[] intersection1 = intersectsLineCurveWithDistance(line1, (Bezier3) original, segment_start_d, segment_end_d); if(intersection1==null) { println("could not determine projection of point B on curve!"); print("line: "); println(line1); print("curve: "); println(original.toString()); return null; } double tB = segment_start_d + (segment_end_d - segment_start_d) * intersection1[3]; // control point 2 dx = min.points[2].getX() - max.points[2].getX(); dy = min.points[2].getY() - max.points[2].getY(); double[] line2 = {min.points[2].getX() - 100*dx, min.points[2].getY() - 100*dy, min.points[2].getX() + 100*dx, min.points[2].getY() + 100*dy, }; double[] intersection2 = intersectsLineCurveWithDistance(line2, (Bezier3) original, segment_start_d, segment_end_d); if(intersection2==null) { println("could not determine projection of point C on curve!"); print("line: "); println(line2); print("curve: "); println(original.toString()); return null; } double tC = segment_start_d + (segment_end_d - segment_start_d) * intersection2[3]; // end point double tD = segment_end_d; // form interpolation double nxa = (1-tA) * min.points[0].getX() + tA * max.points[0].getX(); double nxb = (1-tB) * min.points[1].getX() + tB * max.points[1].getX(); double nxc = (1-tC) * min.points[2].getX() + tC * max.points[2].getX(); double nxd = (1-tD) * min.points[3].getX() + tD * max.points[3].getX(); double nya = (1-tA) * min.points[0].getY() + tA * max.points[0].getY(); double nyb = (1-tB) * min.points[1].getY() + tB * max.points[1].getY(); double nyc = (1-tC) * min.points[2].getY() + tC * max.points[2].getY(); double nyd = (1-tD) * min.points[3].getY() + tD * max.points[3].getY(); Bezier3 interpolated = new Bezier3(nxa, nya, nxb, nyb, nxc, nyc, nxd, nyd); return interpolated; } /** * scale a cubic bezier curve by some distance (in coordinate units) */ Segment scaleCubic(double distance, double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { // 1: find the point from which the curve must be scaled, based on // the intersection of the lines that run perpendicular to the curve // at the start and end point. double[] scale_origin = getScaleOrigin(xa,ya,xb,yb,xc,yc,xd,yd); if(scale_origin==null || isLinear(xa,ya,xb,yb,xc,yc,xd,yd)) { // it is of course always possible that the curve segment is a line double angle_AB = getDirection(xb-xa, yb-ya) + PI/2.0; double angle_CD = getDirection(xd-xc, yd-yc) + PI/2.0; double nxa = xa - distance * cos((float)angle_AB); double nya = ya - distance * sin((float)angle_AB); double nxd = xd - distance * cos((float)angle_CD); double nyd = yd - distance * sin((float)angle_CD); return new Line(nxa, nya, nxd, nyd); } else { double sx = scale_origin[0]; double sy = scale_origin[1]; // 2: offset each coordinate on the curve by adding add 'distance' // to their coordinate, in the direction opposite the scaling origin double nxa,nya,nxb,nyb,nxc,nyc,nxd,nyd; double angle_to_A = getDirection(xa-sx, ya-sy); double angle_to_D = getDirection(xd-sx, yd-sy); // correct the "distance" value: positive scale distance should be on the // "left" of the curve (90 degrees counterclockwise from the direction of // the curve's start to first control). double angle_AB = getDirection(xb-xa, yb-ya) + PI/2.0; double angle_CD = getDirection(xd-xc, yd-yc) + PI/2.0; // the new start and end point are easily computed nxa = xa - distance * cos((float)angle_AB); nya = ya - distance * sin((float)angle_AB); nxd = xd - distance * cos((float)angle_CD); nyd = yd - distance * sin((float)angle_CD); // the new control points are not at a fixed distance, because the // angle between on-curve and off-curve coordinate needs to // be preserved. So: same angle, and on the line that runs through // the control point to the scale origin double[] nAnB = {nxa,nya,nxa+(xb-xa),nya+(yb-ya)}; double[] onB = {sx,sy,xb,yb}; double[] nB = intersectsLineLine(nAnB,onB); if(nB==null) { // println("error extruding control 1 of {"+xa+","+ya+","+xb+","+yb+","+xc+","+yc+","+xd+","+yd+"}, scale origin {"+sx+","+sy+"}"); //FIXME: seems to happen when coordinates (on, off or origin) lie on top of each other nxb=nxa; nyb=nya; } else { nxb = nB[0]; nyb = nB[1]; } double[] nCnD = {nxd,nyd,nxd+(xc-xd),nyd+(yc-yd)}; double[] onC = {sx,sy,xc,yc}; double[] nC = intersectsLineLine(nCnD,onC); if(nC==null) { // println("error extruding control 2 of {"+xa+","+ya+","+xb+","+yb+","+xc+","+yc+","+xd+","+yd+"}, scale origin {"+sx+","+sy+"}"); //FIXME: seems to happen when coordinates (on, off or origin) lie on top of each other nxc=nxd; nyc=nyd; } else{ nxc = nC[0]; nyc = nC[1]; } // 3: create a new curve with these new parameters Bezier3 ret = new Bezier3(nxa,nya,nxb,nyb,nxc,nyc,nxd,nyd); return ret; } } /** * Finds the point from which the curve must be scaled, based on * the intersection of the lines that run perpendicular to the curve * at the start and end point. If there is no origin (when the lines * perpendicular to the start and end directions are linear, which is * the case for S curves, for instance) then this function returns * null. */ double[] getScaleOrigin(double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { double perpendicular_angle = getDirection(xb-xa, yb-ya) + PI/2.0; double pdxs = cos((float)perpendicular_angle); double pdys = sin((float)perpendicular_angle); double[] startline = {xa, ya, xa+pdxs, ya+pdys}; perpendicular_angle = getDirection(xd-xc, yd-yc) + PI/2.0; double pdxe = cos((float)perpendicular_angle); double pdye = sin((float)perpendicular_angle); double[] endline = {xd+pdxe, yd+pdye, xd, yd}; double[] origin = new double[2]; // parallel lines: there is no intersection if(pdxs==pdxe && pdys==pdye) { return null; } // colinear lines: the intersection lies in between start and end // note that this should never be the case, because colinear endpoints // means the curve was not properly segmented. else if(pdxs==pdxe || pdys==pdye) { origin[0] = (xa+xd)/2.0; origin[1] = (ya+yd)/2.0; } // normal intersection: the intersection requires math! else { double[] intersection = intersectsLineLine(startline,endline); // if both control points are on top of on-curve points, there is no scaling origin. if(intersection==null) { return null; } origin[0]=intersection[0]; origin[1]=intersection[1]; } return origin; } /** * Checks whether a particular cubic curve is linear */ boolean isLinear(double xa, double ya, double xb, double yb, double xc, double yc, double xd, double yd) { float dx1 = (float)(xb-xa); float dy1 = (float)(yb-ya); float dx2 = (float)(xc-xb); float dy2 = (float)(yc-yb); float dx3 = (float)(xd-xc); float dy3 = (float)(yd-yc); return (abs(dx1-dx2)<1 && abs(dx3-dx2)<1 && abs(dy1-dy2)<1 && abs(dy3-dy2)<1); } /** * find all the cubic intersections */ double[] findCubicRoots(double a, double b, double c, double d, double height_offset) { // there are at most three roots, and their seeds will be between // the end points and the local maxima/minima. double y, diff, ddf = computeCubicSecondDerivativeRoot(a,b,c,d); double[] df = computeCubicFirstDerivativeRoots(a,b,c,d), l = {0.0, 1.0, ddf, df[0], df[1]}, tlist = filterList(l); ArrayList tmp = new ArrayList(); // find intersection approximations for(double t: tlist) { // shortcut on impossible t value if(t<0 || t>1) continue; // also shortcut on impossible resultant t value t = cubicNewtonRaphson(t, a,b,c,d, height_offset); if(t<0 || t>1) continue; // visually validate intersecting t value y = computeCubicBaseValue(t, a,b,c,d); // shortcut if this is a false NR positive diff = abs(height_offset-y); if(diff>1) continue; // real value tmp.add(t); } int last = tmp.size(); double[] ret = new double[last]; for(int i=0; i "+t2); // if we're oscillating, stop at depth 12 if(depth > 12) { double diff = abs(t-t2); if(debug) println("Newton-Raphson recursion too deep. t2 at depth 15: "+t2); if(diff<0.001) { return t2; } if(debug) println("Newton-Raphson recursion does not converge (diff: "+diff+")"); return -1; } // if we need more precision, try again if (abs(t-t2)>PRECISION) { return cubicNewtonRaphsonRecursive(t2, x1, x2, x3, x4, height_offset, depth+1); } return t2; } // source code include: sketches/common/SketchControls/Interaction.pde // interaction handling without viewports Point moving = null; int mx, my; void mouseMoved() { for(int p=0; p