Current Mario coordinates: / - [game view] - [design view] - [toggle Statistics] |
Game engine features
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Mario controls: cursor keys, and [z] and [x] for the jump/spin jump (left click to spawn Koopa troopers, right click to drop mushrooms!) |
debug controls: [1] toggles background, [2] toggles boundaries, [3] toggles pickups, [4] toggles NPCs, [5] toggles Mario, [6] toggles the foreground, [7] toggle trigger regions, [8] toggles actor bounding boxes. |
TODO: loading all of this from a game script, made in a web-based level editor, so that you can build games without having to actually program! That said, you are highly encouraged to look at the non-library source code for this demonstrator!
A work in progress by me, Pomax. You might know me from Processing.js, Font.js, or perhaps even something else (Like my primer on Bezier curves, writeup on the smallest web-legal TTF, or nihongoresources). If you don"t know me: I do things these kind of things. Then I explain them to people. If you wish to reach me, I'm on IRC (irc.mozilla.org and irc.freenode.net amongst others) as Pomax, as well as on twitter, as TheRealPomax, although of course you can also just leave a comment in the comment section!